I'm an environment artist specialized in texturing, modeling, and sculpting. My commitment is to achieve an outcome that goes smoothly through the production line, minimizing risks while enhancing quality. I can solve problems with proactivity and professionalism. I am passionate about my work and, most importantly, faithful to the outcome, customer engagement, and an absolute team player.
Playing a major role assembling a unique texture style for the Kriophobia game, creating new visuals for the characters, creatures and environments.
Responsible to deliver concepts and in-game assets for the environments and arenas.
Responsible for developing the visual style for the movie, working alongside the art director.
Responsible for drawing characters and erotic scenes for the Hentai Heroes game.